www.gusucode.com > 黑白棋 V1.0 试用网络版源代码C++源码程序 > 黑白棋 V1.0 试用网络版源代码/BWChess/03D407_庞长才_PROJECT作业/BWChess钻石版/RecordDlg.cpp

    // RecordDlg.cpp : implementation file
//

#include "stdafx.h"
#include "BWChess.h"
#include "RecordDlg.h"
#include "Globalvar.h"
#include "HelperAPI.h"
//#include "AddSec.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CRecordDlg dialog 存储记录(打破记录)


CRecordDlg::CRecordDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CRecordDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CRecordDlg)
		// NOTE: the ClassWizard will add member initialization here
	m_DyShow=0;
	//}}AFX_DATA_INIT

}


void CRecordDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CRecordDlg)
	DDX_Control(pDX, IDOK, m_OK);
	DDX_Control(pDX, IDCANCEL, m_Cancel);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CRecordDlg, CDialog)
	//{{AFX_MSG_MAP(CRecordDlg)
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CRecordDlg message handlers

BOOL CRecordDlg::OnInitDialog() //设置初始对话框
{
	CDialog::OnInitDialog();
	
	HICON m_hIcon = AfxGetApp()->LoadIcon(IDI_RECORD);
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	CenterWindow();

	m_OK.SetIcon ( IDI_OPEN );
	m_OK.AddToolTip ( _T("确定") );
	m_OK.SetBtnCursor(IDC_HAND);
	m_OK.SetActiveFgColor(RGB(0,0,255));

	m_Cancel.SetIcon ( IDI_CANCEL );
	m_Cancel.AddToolTip ( _T("取消") );
	m_Cancel.SetBtnCursor(IDC_HAND);
	m_Cancel.SetActiveFgColor(RGB(0,0,255));

	CString str;
	if (g_nSkill == 1)
	{
		str.LoadString(IDS_BEGINNER_CHINESE);
		SkillEdit().SetWindowText(str);
		NameEdit().SetWindowText(g_strName1);
	}
	else if (g_nSkill == 2)
	{
		str.LoadString(IDS_INTERMEDIATE_CHINESE);
		SkillEdit().SetWindowText(str);
		NameEdit().SetWindowText(g_strName2);
	}
	if (g_nSkill == 3)
	{
		str.LoadString(IDS_EXPERT_CHINESE);
		SkillEdit().SetWindowText(str);
		NameEdit().SetWindowText(g_strName3);
	}
	
	NameEdit().SetSel(0, -1);
	NameEdit().SetFocus();

	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CRecordDlg::OnOK() //保存记录
{
	if (g_nSkill == 1)
	{
		NameEdit().GetWindowText(g_strName1);//用户名
		g_nTime1 = g_nStoneNum;//棋子的数目
		g_nMark1=g_nBestMark;//所得的分数
	}
	else if (g_nSkill == 2)
	{
		NameEdit().GetWindowText(g_strName2);
		g_nTime2 = g_nStoneNum;
		g_nMark2=g_nBestMark;
	}
	if (g_nSkill == 3)
	{
		NameEdit().GetWindowText(g_strName3);
		g_nTime3 = g_nStoneNum;
		g_nMark3=g_nBestMark;
	}         
	
	DynamicShow(this,0);		
	CDialog::OnOK();
}

void CRecordDlg::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	if(!m_DyShow)
	{
		m_DyShow++;
		DynamicShow(this,1);
	}
}

void CRecordDlg::OnCancel() 
{
	DynamicShow(this,0);		
	CDialog::OnCancel();
}